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Building Blocks
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Urban Series | Redha Moali
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Master of Type
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Hit the Slopes
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Unearthing Tomorrow’s Talents
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The Modern Trade Route
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Canvas Collective
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Culture Connects
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Canvas Collective II
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Urban Series | Aysha Al Mudehki
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Nourishing Narratives
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Forming Generations
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Illustrative Lives
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Urban Series | Superpool
In association with Cadillac, we travel to Istanbul to speak with Gregers Tang Thomsen and Selva Gurdogan. They are a new wave of urban architects and the driving force behind Superpool - an architectural studio in Istanbul that uses good design to solve social issues.
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Knights of Glory
There was a time when the Arab army was the best in the world. Led by military leaders such as Khalid ibn al Walid, the warriors commanded a number of conquests and missions in the Arabian Peninsula. Under the caliphates of Umar and Abu Bakr they also conquered the Persian and Byzantine Empires despite being consistently outnumbered and frequently underequipped.
It was a time of glory and one that Vince Ghossoub and Radwan Kasmiya take great pride in remembering and celebrating. The pair – Lebanese and Syrian respectively – have spent the last few years developing an online game to revive these historical heroes and now, from their base in Hangzhou, in the Zhejiang Province in Eastern China, they are continually working on improving and expanding the game experience.
'Games are in my opinion the most advanced and complex forms of art and so, they are an expression of one's culture and a cultural product by themselves,' says Ghossoub. 'In Knights of Glory we are taking real characters from the past and transferring that knowledge. It is a way of educating people about our history and the Arab Conquest, without actually forcing it upon them.'
Ghossoub and Kasmiya founded their company Falafel Games in 2010. They are still the first people to have ever produced a fully Arabic-themed browser-based massively multiplayer online (MMO) game and they hope that Falafel Games will become the leading producer of online games for the Middle East and the Muslim world.
'In the US, the games follow fantasy lines and superheroes whilst in Europe you find medieval and modern warfare stories. In Asia, you have three Kingdoms and plenty of kung-fu so in the end, it was inevitable that from the Middle East you will have some Arabian style cultural pronunciations to add to the gaming sphere,' says Ghossoub. And being in China, where 75 per cent of all online games are made, has certainly sped up the process.
Ghossoub relocated to Beijing five years ago to study for an MBA. He was living in Ohio but says he was bored and wanted a change.
'Curiosity took me to China,' he says. 'I was in the US looking for something new to learn so I thought I would try China. I came ready to leave within two or three months if I had to; I have been here ever since.'
Citing Beijing as a global second to Silicon Valley in terms of an environment to foster internet start-ups, Ghossoub calls China's capital as 'pretty much a centre of gravity for technology, internet and gaming'. So, in China and with more exposure to the idea of gaming and spurred on by his new business skills, Ghossoub linked up with Kasmiya and began working on the concept.
'On a personal level, making an Arabic game had been my dream since I wrote my first game code at elementary school,' says Kasmiya. 'I believe that game culture is an interactive, positive, social experience for players of the same language and as we are working with a very interesting period of history, that common background unites our users as well.'
Currently the game has more than 100,000 users with many thousands playing simultaneously every day. It is a free-to-play strategy game where you build your own city, build up resources and an army and go to battle. The idea is to colonise other player's towns and conquer cities. The details and characters are from real historical battles and the endless game is peppered with mini cultural quizzes and puzzles to increase both player knowledge and character strength.
'We wouldn't do a game that didn't embrace our history and our culture,' says Ghossoub. 'We will always make Arabic games for a profit if we can and for a loss if we must; it is our raison d'être without it we wouldn't exist.'
Their passion is so far paying off. In 2011, Knights of Glory was voted the best browser game by the readers of the biggest game news portal in Arabic and is heavily promoted by the MBC Group who provide them with advertising.
'If we manage to survive during the next two years, I am sure we will succeed on being the leader of our market,' muses Kasmiya. 'We are doing our best to keep floating and indicators from both the players and the market looks promising, but we never feel relieved. Vince and me are extremely paranoid.'
Such drive and self motivation will keep the men going into what they believe to be a slightly uncertain future, but one thing is for sure – they are set on staying in China. 'Generally speaking the output of cultural products in the Arab world is tiny and this is what drives me wherever I am in the world. China inspires me even more because the Chinese are very good at preserving history and this gives me more drive,' says Ghossoub. 'I also think there is not enough exchange of people between China and the Middle East – it is not comparable at all, in terms of impact, to the Silk Road – so I hope that more people from our region come and discover what there is out here.'
Photography: Anne-Sophie Heist
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A Magical Metamorphosis
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Ode to Motherhood
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Layered Living
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Urban Series | Murat Bozok
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In Gingerbread Houses
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